Thursday, June 11, 2009

News (to me, at least!) from Adam Frisby

From Adam Frisby's blog, news of improvements to OpenSim. (Again, it's news to me, which shows that I've not been keeping up.)

I'm highly impressed--they've made significant improvements to how OpenSim moves data across the network. We're talking a 71% reduction in packets transmitted with 100 avatars in a region, and 29% drop in CPU requirements... oh, wait, that's just for one change. Another change to allow faster garbage collection of packets cuts CPU requirements by 40%, again with 100 avatars. Let's see, (1 - .29) * (1 - .4) is a bit under .43, so the two improvements together cut CPU requirements by about 57%.

Excellent work.

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