Wednesday, November 19, 2008

Algorithmic textures?

Think of Alan Turing, and you probably think of the Turing Test, or the Turing Machine and computability theory, or Bletchley Park and his work on computer-aided cryptanalysis.

What you may not know about is that towards the end of his tragically short life, he studied morphogenesis and modeled it mathematically. One example of morphogenesis is the way that animals' characteristic coloring develops--the pattern of color on fur, scales, or shells.

What on earth does this have to do with SL, you ask? Well...when clothiers design clothing, they create a texture that will look right when it's pasted on an "average" shape. Fortunately, not everyone is just alike; unfortunately, it means that clothing is almost certain not to look on you quite the way the designer intended, and the further your shape from that the designer targeted, the worse it will look.

What if, for a certain class of possible cloth patterns or skins, the texture could be generated when you put the item on, so it was appropriate for your shape?

Just thinking.

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