Monday, December 01, 2008

Algorithmic clothing?

OK. A while back we mentioned Turing's modeling of patterns in animal fur and shells, and how it would be nice to use for certain clothing and skins. I think it's more generally applicable.

Rather than just having textures for clothing, you could have a texture and code. The code would map the texture and your shape parameters to a texture that is the one actually pasted on your shape. (Hey, once the original texture is detached from what goes on your body, maybe it doesn't need to be a texture any more, and the code generates the whole thing; make the initial version a vector graphic that is turned into the texture the rest of the clothing system expects.) The code could warp and shrink or stretch a glitchpants texture so that it matches the prim skirt length and preserves the most visible part of the design, or adapt the pattern on a top to one's breast size. It would happen only once, when you put the item on, so unless you're rapidly changing clothing, most of the time things would run as they do now... and it would only run for you; everybody else would only see the result.

Perhaps more interestingly for clothing makers, it would mean that the texture that gets displayed isn't all there is to the item of clothing, so that grabbing textures couldn't fully replicate clothing. It would create a new market for clothing; wouldn't you buy clothing that finally looks right on you, whatever your shape?

UPDATE: entered in JIRA as VWR-10839. If you think it's a good idea, you might wish to vote for it.

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