Sunday, April 27, 2008

Creating sculpted prims in-world

Via Kryptonia Paperdoll, by way of vintfalken.com (thank you both very much!): Mango Splash has created a way that you can, while in Second Life, create a sculpted prim. You don't have to spend thousands of US dollars for Maya, or even download and learn to use Blender or Wings3D... instead, in world you manipulate an array of little spheres to get the shape you want, and Mr. Splash's generator creates a texture that will give you that shape when applied to a sculpted prim. The generator creates a prim on which you can sit to be positioned properly to take a picture of that texture. Save the picture, create a sculpted prim, and apply the texture you just photographed as its shape, and poof! There it is.

I think we can now all agree that the notion that sculpted prims are the exclusive province of an elite who know the arcane secrets of 3-D design software has been killed, a stake driven through its heart, pureed in a blender, dumped in a vat of acid, plowed into the ground, and the ground salted. Right?

1 comment:

Anonymous said...

Actually, there are some 'more or less' easy tools especially for SL to create sculpts outer-world. But then I still suck at doing them. :(