![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpKvMyV5aZqlzid1Uleo1hqwjQSnDQt7MBqQpGzZvwsFM60b_cmKaYy4-I8I6GbgjLg834eSvuiCt1qzaXNjiUz4ej4tjjMCtqa1aEwscNkN-66RcYeeMhTQAuAddzX-mOFoFX/s400/Diva7Crop.jpg)
Cheyenne... we won't get any of these on Whimsy, will we? (whimper...)
(OK...must not think about hummingbirds...)
I saw Luki Davi, the lady to thank for all this beauty (including the items she sells in her store on the island)... she was understandably busy, so I left a thank-you IM and went on my way...
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtH3nwT-3iUL8D7gv9mUB-1JJi9Q7vO60a25kwT_-H1TkKh4cIdjAFLGuufI2M3QP-7nyIlSPIvYne-lC_4VAkYDcOWAIsEh3lH38vIB1Jo1_060Vx5sYJuFjdBA_ikfNKajd-/s400/Diva1Crop.jpg)
Alas, the lovely buildings and scenery were impeded by something I first noticed when I ran across the "feature" of the arbitrary limit on the number of vertices the client will render at any one time. The limit is modifiable, but I more than doubled it, to no effect. So, move your POV, and things pop into and out of sight. Here's an example:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJcKvXPJVC4bf29cRbsZx2ZAAos4XrOg97nduInfuSC-00et17vKZ5TF3Kj1BFomVRLyuP7-9x5RasDVL-iF-RPWZRWdzOs6PnYUUD8GL84520oLbBvTzLHr1badNafXsD_-zU/s400/Diva9.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK3z8AkVKWNQYfevd7cYZBxvhDpzg8At_iGA3MEr_4DXREIXZzb03Qw6Zm8V0xfXdBN4lDNviBlZ36bfNBtVD32rpkfYg7IeGrSab3QEBiWZovrzynHRRO7kqIALxCOGjyFCsz/s400/Diva8.jpg)
You can see how pieces of building appear and disappear as we move the point of view. I will drop back to the RC or the release client and try to narrow things down.
UPDATE: It's something to do with, or at least provoked by, having shadows turned on. I see it in Snowglobe and the Emerald client.
1 comment:
The hardest thing in the world is to not think about hummingbirds. I'm on Diva right now not thinking about them.
Post a Comment